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Matched betting spreadsheet mse hockey

This paper focuses on challenges b and c. In particular, we present a framework for hierarchical event representation, and an importance-based selection algorithm for supporting the creation of a video storyboard from a video. We consider the storyboard to be an event summarization for the whole video , whilst each individual illustration on the board is also an event summarization but for a smaller time window.

We utilized a 3D visualization template for depicting and annotating events in illustrations. To demonstrate the concepts and algorithms developed, we use Snooker video visualization as a case study , because it has a concrete and agreeable set of semantic definitions for events and can make use of existing techniques of event detection and 3D reconstruction in a reliable manner.

Nevertheless, most of our concepts and algorithms developed for challenges b and c can be applied to other application areas. Informal physics learning from video games: a case study using gameplay videos. These videos offer unique insights into informal learning through gaming, as players do not only describe the gameplay mechanics, but also explore physics concepts in a think-aloud fashion while they ponder the experience and effects.

We find that while this methodology has substantial limitations, it is complementary when it comes to assessing motivations and attitudes, as well as to gathering data on conceptual hurdles. This paper reports on a case study conducted at a Japanese national university. Nine participants used the video recording feature on their cell phones to produce weekly video productions.

The task required that participants produce one second video on a teacher-selected topic. Observations revealed the process of video creation with a cell…. Watching a video often results in passive learning and does not actively engage students. In this study , a class of 20 HSC Physics students were introduced to a teaching model that incorporated active learning principles with the watching of a video that explored the Meissner Effect and superconductors.

Students would watch short sections of the…. This is a qualitative case study of two students' composing processes as they developed a documentary video about the Dominican Republic in an urban, public middle school classroom.

While using a digital video editing program, the students moved across multiple media the Web, digital video , books, and writing , drawing semiotic resources from…. Although telepresence and a sense of connectedness with others are frequently mentioned in media space studies , as far as we know, none of these studies report attempts at assessing this critical aspect of user experience.

While some attempts have been made to measure presence in virtual reality or augmented reality, a comprehensive review of existing measures is available in Baren and Ijsselsteijn [] , very little work has been reported in measuring presence in video -mediated collaboration systems. Traditional studies of video -mediated collaboration have mostly focused their evaluation on measures of task performance and user satisfaction. Videoconferencing systems can be seen as a type of media space; they rely on technologies of audio, video , and computing put together to create an environment extending the embodied mind.

This chapter reports on a set of video -mediated collaboration studies conducted at CSIRO in which different aspects of presence are being investigated. The first study reports the sense of physical presence a specialist doctor experiences when engaged in a remote consultation of a patient using the virtual critical care unit Alem et al. The presence measure focuses on the extent to which users of videoconferencing systems feel physically present in the remote location.

The second study reports the sense of social presence users experience when playing a game of charades with remote partners using a video conference link Kougianous et al. In this study the presence measure focuses on the extent to which users feel connected with their remote partners. The third study reports the sense of copresence users experience when building collaboratively a piece of Lego toy Melo and Alem, The sense of copresence is the extent to which users feel present with their remote partner.

In this final study the sense of copresence is. This dissertation describes a qualitative case study that investigated novice teachers' video -aided reflection on their own teaching. To date, most studies that have investigated novice teachers' video -aided reflective practice have focused on examining novice teachers' levels of reflective writing rather than the cognitive….

This article will explore one library's experience creating best practices for the creation of video tutorials. First, a literature review establishes the best practices other creators have used. Then, the authors apply these best practices to the creation of their first video tutorial. Finally, they evaluate the usefulness of each practice in…. Video Cases. Exemplary Technology-Supported…. Adolescent obesity has tripled in the past two decades, and adolescents with disabilities, specifically autism spectrum disorders ASD , may be at greater risk for obesity due to the behavioral, physical, and psychosocial complications related to their disorder.

This case study reports the effects of video game playing on an obese adolescent with ASD and illustrates the use of a multiple baseline single subject design. Over 12 weeks, the participant played inactive 6 weeks and active video games 6 weeks on the Wii console.

Physiological data were evaluated weekly at home. The Therapy Attitude Inventory TAI was used to determine parental perception of video game playing as a socially valid intervention to reduce stress and anxiety. PubMed Central. Both eating and weight disorders are prevalent in our society but many sufferers do not have access to specialist treatments, especially those living in remote and rural areas. Video therapy is proposed as a potential solution, allowing therapists to deliver psychological treatments without the costs associated with travel.

Furthermore, there is a gap in the evidence base for those with co-morbid obesity and atypical eating disorders, but it is likely that treatments which focus on linking past and present patterns of behaviour and emphasise cognitive, behavioural and emotional change will be most effective. Results suggest that videoconferencing may be well suited to the delivery of experiential psychotherapy, leading to change across several domains.

The findings from this study indicate that video therapy may be effective for this co-morbid diagnostic group and highlight the need for further larger scale research. In contrast to the text format of traditional journals, novel video -based journals allow for systematic, step-by-step visualized demonstrations of research experiments.

Video articles produce a more efficient transfer of knowledge between laboratories and therefore offer a viable solution to the issue of reproducibility. To quantify the savings of time and money generated by this alternative mode of scientific communication, we conducted a number of case studies among academic laboratories who use the peer-reviewed video journal JoVE.

One study determined that using video as a guide to learn a new dissection technique saved a bioengineering lab at the University of Washington 40, A second case study found that a laboratory at Cornell University studying muscular dystrophy eliminated 6 months of experimentation by learning a new complex stem cell injection technique from the video journal.

Results from a third study indicated that a laboratory at the University of Helsinki shortened the time to learn a surgical technique from 1 year to 2 weeks. Together, these studies indicate that video publication significantly enhances the reproducibility and productivity of scientific research. A case study illustrating the use of an attachment video -feedback intervention strategy. Children from high-risk environments are more likely to experience problems in development.

Many difficulties are linked to early experiences in the context of the emerging attachment relationship. Over the past 20 years, our group has collaborated with government agencies to develop and implement an attachment-based video -feedback intervention strategy AVI that targets parental sensitivity and attachment.

This case study presents the manner in which a young mother and her 6-month-old son experienced AVI. The study shows how the absence of maternal sensitivity and responsiveness to infant signals, difficulties in helping the child regulate affect, and problems in autonomy support are addressed via eight semi-structured mentoring visits.

Discussion focuses on how AVI may be a helpful addition to primary prevention programs. A case -control study of wicket spikes using video -EEG monitoring. To investigate clinical characteristics associated with wicket spikes in patients undergoing long-term video -EEG monitoring. Logistic regression was utilized to investigate the association between wicket spikes and other factors, including conditions that have been previously associated with wicket spikes.

Wicket spikes were recorded in 48 patients. There was no significant difference in the prevalence of psychogenic non-epileptic seizures between the groups. Wickets were more common on the left, during sleep, and more likely to be first recorded on day of monitoring. Patients with history of seizures are more likely to have wickets. The prevalence of psychogenic non-epileptic seizures is not significantly higher in patients with wickets. Published by Elsevier Ltd.

All rights reserved. A case study evaluation of the use of video technology in concrete pavement evaluation. This report presents the results of an evaluation of video technology as a possible solution to the problem of safely collecting objective condition data for prioritizing concrete pavement rehabilitation needs in Virginia.

The study involved the eval The effectiveness of streaming video on medical student learning: a case study. Information technology helps meet today's medical students' needs by providing multiple curriculum delivery methods. Video streaming is an e-learning technology that uses the Internet to deliver curriculum while giving the student control of the content's delivery. There have been few studies conducted on the effectiveness of streaming video in medical schools.

The results demonstrated a positive effect on program outcomes as streaming video became more readily available to students. Based on these findings, streaming video technology seems to be a viable tool to complement in-class delivery methods, to accommodate the needs of medical students, and to provide options for meeting the challenges of delivering the undergraduate medical curriculum. Further studies need to be conducted to continue validating the effectiveness of streaming video technology.

Professional learning communities PLCs constitute worthwhile spaces in which to study teacher participation in the reflective practices that have potential to shift their teaching. This qualitative case study details the interactions between dual-language and ELL teachers in a grade-level PLC as they met together to confer over video -clips of…. The aim of this study was to explore medical students' learning experiences from the didactic teaching formats using either text-based patient cases or video -based patient cases with similar content.

The authors explored how the two different patient case formats influenced students' perceptions of psychiatric patients and students' reflections on meeting and communicating with psychiatric patients. The authors conducted group interviews with 30 medical students who volunteered to participate in interviews and applied inductive thematic content analysis to the transcribed interviews.

Students taught with text-based patient cases emphasized excitement and drama towards the personal clinical narratives presented by the teachers during the course, but never referred to the patient cases. Authority and boundary setting were regarded as important in managing patients.

Students taught with video -based patient cases , in contrast, often referred to the patient cases when highlighting new insights, including the importance of patient perspectives when communicating with patients.

The format of patient cases included in teaching may have a substantial impact on students' patient-centeredness. Video -based patient cases are probably more effective than text-based patient cases in fostering patient-centered perspectives in medical students. Teachers sharing stories from their own clinical experiences stimulates both engagement and excitement, but may also provoke unintended stigma and influence an authoritative approach in medical students towards managing patients in clinical psychiatry.

This study examines the case of a sophomore high school history class where "Making History", a video game designed with educational purposes in mind, is used in the classroom to teach about World War II. Data was gathered using observation, focus group and individual interviews, and document analysis. The high school was a rural school….

A study examined the development and implementation of an interactive video instruction system for teaching electronics and industrial maintenance at the University of Tennessee. The specific purposes of the study were to document unusual problems that may be encountered when this new technology is implemented, suggest corrective actions, and…. The rapid growth of blended and online learning models in higher education has resulted in a parallel increase in the use of audio-visual resources among students and teachers.

Despite the heavy adoption of video resources, there have been few studies investigating their effect on learning processes and even less so in the context of academic…. Video game-based neuromuscular electrical stimulation system for calf muscle training: a case study. A video game-based training system was designed to integrate neuromuscular electrical stimulation NMES and visual feedback as a means to improve strength and endurance of the lower leg muscles, and to increase the range of motion ROM of the ankle joints.

The system allowed the participants to perform isotonic concentric and isometric contractions in both the plantarflexors and dorsiflexors using NMES. In the proposed system, the contractions were performed against exterior resistance, and the angle of the ankle joints was used as the control input to the video game.

To test the practicality of the proposed system, an individual with chronic complete spinal cord injury SCI participated in the study. The system provided a progressive overload for the trained muscles, which is a prerequisite for successful muscle training. The participant indicated that he enjoyed the video game-based training and that he would like to continue the treatment.

The results show that the training resulted in a significant improvement of the strength and endurance of the paralyzed lower leg muscles, and in an increased ROM of the ankle joints. Video game-based training programs might be effective in motivating participants to train more frequently and adhere to otherwise tedious training protocols. It is expected that such training will not only improve the properties of their muscles but also decrease the severity and frequency of secondary complications that result from SCI.

Michele; Ramoutar, Ria; Rudd, Gillian. New technological developments have minimized training, hardware expense, and distribution problems for the production and use of instructional videos , and any science instructor can now make instructional videos for their classes. We created short "Khan style" videos for the topic of buffers in biochemistry and assigned them as….

The use of video in learning to teach is not new. The vast body of research shows that both pre-service and in-service teachers benefit from analyzing video lessons conducted by experienced teachers, their peers, or themselves.

In this narrative case study , we analyze one post-teaching supervision discussion about a mathematics lesson. The study…. While video games have been much maligned in the popular press, a number of scholars have begun to explore the positive side of these games, especially in terms of learning.

Some critics have analyzed video games and the act of game play as complex, cultural texts. In college courses, such as composition, in which one goal is the development of…. The video game SPORE was found to hold characteristics that stimulate higher-order thinking even though it rated poorly for accurate science. Interested in evaluating whether a scientifically inaccurate video game could be used effectively, we exposed students to SPORE during an evolution course.

Students that played the game reported that they…. This paper examines incorporating video -stimulated recall VSR as a data collection technique in cross-cultural research. With VSR, participants are invited to watch video -recordings of particular events that they are involved in; they then recall their thoughts in relation to their observations of their behaviour in relation to the event. While science museums continue to expand their use of videos in exhibits, they are also seeking to add engaging content to their websites in the hope of reaching broader audiences.

As a cost-effective way to do both, a project is undertaken to develop a video for a museum website that can easily be adapted for use in an exhibit. To establish goals and constraints for the video , this project explores the needs of museums and their audiences. Past literature is compared with current exhibitions in several U. Once identified, the needs of science museums are incorporated into the content, form, and style of the two-part video "Living in Pele's Paradise.

A minute version of the video is produced for the web, and a 4-minute version is developed for use in a hypothetical science museum exhibit. The two versions of the video provide a cross-platform experience with multiple levels of content depth. Subjective evaluation of next-generation video compression algorithms: a case study. This paper describes the details and the results of the subjective quality evaluation performed at EPFL, as a contribution to the effort of the Joint Collaborative Team on Video Coding JCT-VC for the definition of the next-generation video coding standard.

The performance of 27 coding technologies have been evaluated with respect to two H. The test campaign involved a total of naive observers and took place over a period of four weeks. While similar tests have been conducted as part of the standardization process of previous video coding technologies, the test campaign described in this paper is by far the most extensive in the history of video coding standardization. The obtained subjective quality scores show high consistency and support an accurate comparison of the performance of the different coding solutions.

Effectiveness of rugby headgear in preventing soft tissue injuries to the head: a case -control and video cohort study. Objective: To determine if headgear use by rugby players was associated with a reduced risk of head or facial laceration, abrasion, or fracture. Methods: An emergency department based case -control study in South Wales, UK, with cases being rugby players treated for superficial head and facial injuries and controls being their matched opponents during the game.

A review of videos of the 41 games in the Rugby World Cup was also carried out to compare with the case -control study. Results: In the case -control study , pairs were analysed, with headgear worn by The video study followed players over 41 games, during which there were 47 bleeding injuries to the head. There was also a higher risk of facial injury among forwards, but this was not significant. Conclusions: The combined results suggest that headgear can prevent certain types of superficial head injuries in players at all levels of the game, but the evidence is strongest for superficial head injury in elite forwards.

A randomised controlled trial would be the best way to study this further. This study examined preservice teachers' problem-solving skills through the use of an online video case study. Eighty preservice teachers participated in the study with a three-level video presentation by a two-grade-level between-subjects factorial design. The study incorporates a content analysis framework to examine both the components and the…. A facilitated communication FC user with an autism spectrum disorder produced sophisticated texts by pointing, with physical support, to letters on a letterboard while their eyes were tracked and while their pointing movements were video recorded.

This FC user has virtually no independent means of expression, and is held to have no literacy…. Cell-phone ready educational videos , translated into local languages, are a recent phenomenon in developing nations. One of the reasons for the emergence of this approach is due to the scarcity of other forms of educational materials with appropriate content for low literate learners.

This article describes a case study involving an assistive device that aided a student with low vision registered in the introductory physics course at Trent University in the fall of This low acuity presented obvious difficulties for him with the…. The effects of video modeling in teaching functional living skills to persons with ASD: A meta-analysis of single- case studies. Many individuals with autism spectrum disorders ASD show deficits in functional living skills, leading to low independence, limited community involvement, and poor quality of life.

With development of mobile devices, utilizing video modeling has become more feasible for educators to promote functional living skills of individuals with ASD. This article aims to review the single- case experimental literature and aggregate results across studies involving the use of video modeling to improve functional living skills of individuals with ASD. The authors extracted data from single- case experimental studies and evaluated them using the Tau-U effect size measure.

Effects were also differentiated by categories of potential moderators and other variables, including age of participants, concomitant diagnoses, types of video modeling, and outcome measures. Results indicate that video modeling interventions are overall moderately effective with this population and dependent measures. While significant differences were not found between categories of moderators and other variables, effects were found to be at least moderate for most of them.

It is apparent that more single- case experiments are needed in this area, particularly with preschool and secondary-school aged participants, participants with ASD-only and those with high-functioning ASD, and for video modeling interventions addressing community access skills. Yadav, Aman; Phillips, Michael M.

The conceptual framework of this VETP comes from a research program in cultural anthropology based on Wittgenstein's analytical philosophy. Influence was identified during self-confrontation interviews with…. Moderating factors of video -modeling with other as model: a meta-analysis of single- case studies. Video modeling with other as model VMO is a more practical method for implementing video -based modeling techniques, such as video self-modeling, which requires significantly more editing.

Despite this, identification of contextual factors such as participant characteristics and targeted outcomes that moderate the effectiveness of VMO has not previously been explored. The purpose of this study was to meta-analytically evaluate the evidence base of VMO with individuals with disabilities to determine if participant characteristics and targeted outcomes moderate the effectiveness of the intervention. However, differential effects are indicated across levels of moderators for diagnoses and targeted outcomes.

Implications for practice and future research are discussed. This study explores how preservice primary teachers became engaged in meaning-making mathematics teaching when participating in online discussions within learning environments integrating video -clips of mathematics teaching. We identified different modes of participation in the online discussions and different levels of knowledge-building.

This article offers a qualitative analysis of videotaped mathematics lessons taught by four teachers in a provincial university city in Finland. This study explored how peer and professor facilitations are related to teachers' behaviors during video-case discussions. Fourteen inservice teachers produced 1, turns of conversation during 12 video-case discussions that were video -recorded, transcribed, coded, and analyzed with statistical discourse analysis.

Professor facilitations sharing…. Successful integration of nutrition interventions into large-scale development programmes from nutrition-relevant sectors, such as agriculture, can address critical underlying determinants of undernutrition and enhance the coverage and effectiveness of on-going nutrition-specific activities. However, evidence on how this can be done is limited.

This study examines the feasibility of delivering maternal, infant, and young child nutrition behaviour change communication through an innovative agricultural extension programme serving nutritionally vulnerable groups in rural India. For the nutrition intervention, 10 videos promoting specific maternal, infant, and young child nutrition practices were produced and disseminated in 30 villages. A range of methods was used to collect data, including in-depth interviews with project staff, frontline health workers, and self-help group members and their families; structured observations of mediated video dissemination sessions; nutrition knowledge tests with project staff and self-help group members; and a social network questionnaire to assess diffusion of promoted nutrition messages.

We found the nutrition intervention to be well-received by rural communities and viewed as complementary to existing frontline health services. However, compared to agriculture, nutrition content required more time, creativity, and technical support to develop and deliver. Experimentation with promoted nutrition behaviours was high, but sharing of information from the videos with non-viewers was limited.

The existing agriculture programme involves participatory production of low-cost videos promoting best practices and broad dissemination through village-level women's self-help groups. Key lessons learned include the benefits of and need for collaboration with existing health services; continued technical support for implementing partners; engagement with local cultural norms and beliefs; empowerment of women's group members to champion nutrition.

Specifically, the paper examines the perceived benefits derived from the sharing of video dat Despite this, identification of contextual factors such as participant characteristics and targeted outcomes that moderate the effectiveness of VMO has not…. Video consultation use by Australian general practitioners: video vignette study.

There is unequal access to health care in Australia, particularly for the one-third of the population living in remote and rural areas. Video consultations delivered via the Internet present an opportunity to provide medical services to those who are underserviced, but this is not currently routine practice in Australia. There are advantages and shortcomings to using video consultations for diagnosis, and general practitioners GPs have varying opinions regarding their efficacy.

The aim of this Internet-based study was to explore the attitudes of Australian GPs toward video consultation by using a range of patient scenarios presenting different clinical problems. Overall, GPs were invited to view 6 video vignettes featuring patients presenting with acute and chronic illnesses. For each vignette, they were asked to offer a differential diagnosis and to complete a survey based on the theory of planned behavior documenting their views on the value of a video consultation.

A total of 47 GPs participated in the study. The participants were younger than Australian GPs based on national data, and more likely to be working in a larger practice. Approximately one-third of the study participants were positive about video consultations, one-third were ambivalent, and one-third were against them. Inability to examine the patient was most frequently cited as the reason for not conducting a video consultation.

Australian GPs who were favorably inclined toward video consultations were more likely to work in larger practices, and were more established GPs, especially in rural areas. The survey results also suggest that the deployment of video technology will need to focus on follow-up consultations.

Patients with minor self-limiting illnesses and those with medical. This case consists of a business scenario of a small video rental store, Home Theater Video , which provides background information, a description of the functional business requirements, and sample data. The case provides sufficient information to design and develop a moderately complex database to assist Home Theater Video in solving their…. A coach's political use of video -based feedback: a case study in elite-level academy soccer.

This paper examines the video -based pedagogical practices of Terry pseudonym , a head coach of a professional junior academy squad. Data were collected through 6 in-depth, semi-structured interviews and 10 field observations of Terry's video -based coaching in situ. Three embracing categories were generated from the data. These demonstrated that Terry's video -based coaching was far from apolitical.

Rather, Terry strategically used performance analysis technologies to help fulfil various objectives and outcomes that he understood to be expected of him within the club environment. Kelchtermans' micropolitical perspective, Callero's work addressing role and Groom et al. The findings point to the value of developing contextually grounded understandings of coaches' uses of video -based performance analysis technology.

Doing so could better prepare coaches for this aspect of their coaching practice. One hundred case studies of Asia-Pacific telemedicine using a digital video transport system over a research and education network. Although the use of video in telemedicine is most helpful, the transmission of high-quality moving images is difficult in conventional systems due to the limitation of network bandwidth and the quality of service.

We have established a new system via the academic broadband network that can preserve the original quality and assure smooth movement of the image. Here we report on case studies and discuss the lessons we have learned. Kyushu University Hospital in Fukuoka, Japan, was linked to 53 medical institutions and meeting venues in 13 countries and regions over the Asia-Pacific Advanced Network, an international research and education consortium.

The digital video transport system DVTS , free software that transforms digital video signals directly into Internet Protocol, was installed on a personal computer PC with a network bandwidth of 30 Mbps per channel.

Between February and June , telecommunication sessions were held, 94 of which were international and 6 domestic. Furthermore, 47 involved real-time demonstrations and 53 interactive teleconferences using video or PC presentations. Multiple stations were connected in 37 events, and the number of connected stations in total reached The time delay was restricted to 0.

Participants provided feedback via questionnaires, and with respect to image quality, Because the high-speed academic network for research and education is available worldwide, we believe our cutting-edge technology will facilitate medical standardization beyond geographic borders in the world. Television, computer, and video viewing; physical activity; and upper limb fracture risk in children: a population-based case control study.

The effect of physical activity on upper limb fractures was examined in this population-based case control study with age- and gender-matched pairs. Sports participation increased fracture risk in boys and decreased risk in girls. Television viewing had a deleterious dose response association with wrist and forearm fractures while light physical activity was protective.

The aim of this population-based case control study was to examine the association between television, computer, and video viewing; types and levels of physical activity; and upper limb fractures in children years of age. A total of fracture cases and randomly selected individually matched controls were studied. Television, computer, and video viewing and types and levels of physical activity were determined by interview-administered questionnaire.

Bone strength was assessed by DXA and metacarpal morphometry. In general, sports participation increased total upper limb fracture risk in boys and decreased risk in girls. Gender-specific risk estimates were significantly different for total, contact, noncontact, and high-risk sports participation as well as four individual sports soccer, cricket, surfing, and swimming.

In multivariate analysis, time spent television, computer, and video viewing in both sexes was positively associated with wrist and forearm fracture risk OR 1. Sports participation increased hand OR 1. Adjustment for bone density and metacarpal morphometry did not alter these associations. There is gender discordance with regard to sports participation and fracture risk in children, which may reflect different approaches to sport.

The purpose of this research is to examine whether using feature films in video lessons has an effect on the development of listening skills of students or not. The research has been conducted at one of the state universities in Black Sea region of Turkey with students.

The students watched and listened to only the sentences taken from…. The model's theoretical base stems from Albert Bandura's ; social learning theory in which he asserts that children can learn many skills and behaviors observationally through modeling. One can…. Presents a rationale for video case studies : they are engaging and flexible, facilitate listening skills, and make the classroom a virtual world.

Describes development challenges in terms of time, expense, editing, storytelling, and conveying content. Provides advice for teaching with video cases. Are signalized intersections with cycle tracks safer? A case -control study based on automated surrogate safety analysis using video data.

Cities in North America have been building bicycle infrastructure, in particular cycle tracks, with the intention of promoting urban cycling and improving cyclist safety. These facilities have been built and expanded but very little research has been done to investigate the safety impacts of cycle tracks, in particular at intersections, where cyclists interact with turning motor-vehicles. Some safety research has looked at injury data and most have reached the conclusion that cycle tracks have positive effects of cyclist safety.

The objective of this work is to investigate the safety effects of cycle tracks at signalized intersections using a case -control study. For this purpose, a video -based method is proposed for analyzing the post-encroachment time as a surrogate measure of the severity of the interactions between cyclists and turning vehicles travelling in the same direction. Using the city of Montreal as the case study , a sample of intersections with and without cycle tracks on the right and left sides of the road were carefully selected accounting for intersection geometry and traffic volumes.

More than 90h of video were collected from 23 intersections and processed to obtain cyclist and motor-vehicle trajectories and interactions. After cyclist and motor-vehicle interactions were defined, ordered logit models with random effects were developed to evaluate the safety effects of cycle tracks at intersections.

Based on the extracted data from the recorded videos , it was found that intersection approaches with cycle tracks on the right are safer than intersection approaches with no cycle track. However, intersections with cycle tracks on the left compared to no cycle tracks seem to be significantly safer. Results also identify that the likelihood of a cyclist being involved in a dangerous interaction increases with increasing turning vehicle flow and decreases as the size of the cyclist group arriving at the intersection increases.

The results highlight the. This study examined the potential consequences of using student-filmed video cases in the study of classroom management in teacher education. Pre-service teachers in groups were engaged in video -recorded role playing to simulate classroom memoirs. Each group shared their video cases and interpretations in a class presentation.

Qualitative data…. Little is known about how the content of a video case influences what preservice teachers learn about science teaching. This study was designed to determine the impact of two different video cases on preservice elementary teachers' conceptions of multiple aspects of effective science teaching, with one video selected to focus attention on the role….

This study employed content analysis techniques to examine video -based cases of two websites that exemplify learner-centered pedagogies for pre-service teachers to carry out in their teaching practices. The study focused on interaction types and physical proximity levels between students and teachers observed in the videos.

The findings regarding…. Teaching Social Studies with Video Games. Today's youth have grown up immersed in technology and are increasingly relying on video games to solve problems, engage socially, and find entertainment. Yet research and vignettes of teachers actually using video games to advance student learning in social studies is scarce Hutchinson This article showcases how social studies….

Student learning outcomes associated with video vs. Educational technologies such as video cases can improve health professions student learning outcomes, but few studies in dentistry have evaluated video -based technologies. The goal of this study was to compare outcomes associated with video and paper cases used in an introductory public health dentistry course. This was a retrospective cohort study with a historical control group. Students in the video group reported a significantly higher overall mean effectiveness score than students in the paper group 4.

Compared to paper cases , video cases significantly improved cognitive, affective, and overall learning outcomes for dental students. Video -assisted parathyroidectomy via the lateral approach vs conventional surgery in the treatment of sporadic primary hyperparathyroidism: results of a case -control study. We previously demonstrated that minimally invasive video -assisted parathyroidectomy VAP can be performed via a lateral approach on the line of the sternocleidomastoid muscle. The aim of this study was to compare the results of this technique with those of conventional parathyroidectomy CP in a case -control study.

Over a 2-year period, 80 VAP were attempted. The selection criteria were as follows: sporadic primary hyperparathyroidism, no history of previous neck surgery, no thyroid disease, suggestion of a single adenoma on preoperative imaging.

A rapid intraoperative parathyroid hormone PTH assay was performed. The procedure was completed successfully in 68 patients. A case -control study of 68 patients who underwent CP for a single adenoma was performed. The controls were matched for age and sex. All of the patients were normocalcemic at follow-up. No statistically significant differences between the VAP and the control groups were found for age, sex, pre- and postoperative calcemia and PTH, adenoma weight, operating time, complication rate, or postoperative stay.

One VAP patient developed recurrent laryngeal nerve palsy. Patients who underwent VAP required less analgesics p study suggests that VAP by the lateral approach has some advantages over CP in terms of postoperative pain and cosmetic results. Video Compression Study : h. This study uses a Tektronix PQA to determine the video quality gains by using h. This study also compares two video encoders to see how different implementations of h.

When teaching foreign languages to very young learners, motivation is an issue that needs to be taken into account even more than in the case of any other age group. Teaching materials and students' textbooks used in schools and preschools, however carefully crafted, often fail to cater for the genuine interests of children and to invoke intrinsic…. Using standardized patients versus video cases for representing clinical problems in problem-based learning. The questionnaire consisted of 14 items with eight subcategories: problem identification, hypothesis generation, motivation, collaborative learning, reflective thinking, authenticity, patient-doctor communication, and attitude toward patients.

Results: The results reveal that using SPs led to the preclinical students having significantly positive experiences in boosting patient-doctor communication skills; the perceived authenticity of their clinical situations; development of proper attitudes toward patients; and motivation, reflective thinking, and collaborative learning when compared to using video cases. The SPs also provided more challenges than the video cases during problem identification and hypotheses generation.

Conclusion: SPs are more effective than video cases in delivering higher levels of authenticity in clinical problems for PBL. The interaction with SPs engages preclinical students in deeper thinking and discussion; growth of communication skills; development of proper attitudes toward patients; and motivation.

Considering the higher cost of SPs compared with video cases , SPs could be used most advantageously during the preclinical period in the IUCM curriculum. The quality of problem representation is critical for developing students' problem-solving abilities in problem-based learning PBL.

This study investigates preclinical students' experience with standardized patients SPs as a problem representation method compared to using video cases in PBL. The results reveal that using SPs led to the preclinical students having significantly positive experiences in boosting patient-doctor communication skills; the perceived authenticity of their clinical situations; development of proper attitudes toward patients; and motivation, reflective thinking, and collaborative learning when compared to using video cases.

SPs are more effective than video cases in delivering higher levels of authenticity in clinical problems for PBL. Purpose Video games provide a promising platform for rehabilitation of speech disorders. Although video games have been used to train speech perception in foreign language learners and have been proposed for aural rehabilitation, their use in speech therapy has been limited thus far. We present feasibility results from at-home use in a case series of children with velopharyngeal dysfunction VPD using an interactive video game that provided real-time biofeedback to facilitate appropriate nasalization.

Participants completed multiple weeks of individual game play with a video game that provides feedback on nasalization measured via nasal accelerometry. Nasalization was assessed before and after training by using nasometry, aerodynamic measures, and expert perceptual judgments. Results Four participants used the game at home or school, with the remaining participant unwilling to have the nasal accelerometer secured to his nasal skin, perhaps due to his young age.

The remaining participants showed a tendency toward decreased nasalization after training, particularly for the words explicitly trained in the video game. Conclusion Results suggest that video game—based systems may provide a useful rehabilitation platform for providing real-time feedback of speech nasalization in VPD.

Video games provide a promising platform for rehabilitation of speech disorders. Four participants used the game at home or school, with the remaining participant unwilling to have the nasal accelerometer secured to his nasal skin, perhaps due to his young age.

Results suggest that video game-based systems may provide a useful rehabilitation platform for providing real-time feedback of speech nasalization in VPD. Study Objectives: To use video to determine the accuracy of the infrared beam-splitting method for measuring sleep in Drosophila and to determine the effect of time of day, sex, genotype, and age on sleep measurements.

Design: A digital image analysis method based on frame subtraction principle was developed to distinguish a quiescent from a moving fly. The location of the fly was identified based on its centroid location in the subtracted images. The degree of the total sleep error was dependent on genotype during the daytime P video.

Both video and DAMS detected a homeostatic response to sleep deprivation. In particular, conclusions drawn from DAMS measurements regarding daytime sleep and sleep architecture should be made with caution. Video analysis also permits the assessment of fly position and brief movements during sleep. A video method to study drosophila sleep. SLEEP ;31 11 — Many drug candidates today have a low aqueous solubility and, hence, may show a low oral bioavailability, presenting a major formulation and drug delivery challenge.

One way to increase the bioavailability of these drugs is to use a supersaturating drug delivery strategy. The aim of this study was to develop a video -microscopic method, to evaluate the effect of a precipitation inhibitor on supersaturated solutions of the poorly soluble drug tadalafil, using a novel video -microscopic small scale setup. Based on preliminary studies , a degree of supersaturation of 29 was chosen for the supersaturation studies with tadalafil in FaSSIF.

Different amounts of hydroxypropyl methyl cellulose HPMC were predissolved in FaSSIF to give four different concentrations, and the supersaturated system was then created using a solvent shift method. Precipitation of tadalafil from the supersaturated solutions was monitored by video -microscopy as a function of time. Single-particle analysis was possible using commercially available software; however, to investigate the entire population of precipitating particles i.

The single-particle and multiparticle analyses yielded the same ranking of the HPMC concentrations, regarding the inhibitory effect on precipitation. The developed small scale method to assess the effect of precipitation inhibitors can speed up the process of choosing the right precipitation inhibitor and the concentration to be used.

A Randomized Controlled Trial. We examined the effect of an instructional video about the production of diagnostic sputum on case detection of tuberculosis TB , and evaluated the acceptance of the video. Randomized controlled trial. We prepared a culturally adapted instructional video for sputum submission. We analyzed presumptive TB cases coughing for more than two weeks who attended the outpatient department of the governmental Municipal Hospital in Mwananyamala Dar es Salaam, Tanzania.

Sputum samples were examined for volume, quality and presence of acid-fast bacilli by experienced laboratory technicians blinded to study groups. Median age was Sputum submission instructional videos increased the yield of tuberculosis cases through better quality of sputum.

The purpose of this study was to explore pre-service and in-service mathematics teachers' analyses of student learning in a video case of mathematics instruction via an online learning forum. The study was conducted in the context of three different mathematics methods courses in a 4-year college in the Midwestern United States.

This paper presents a case study in which multi-age students aged , N? The research analyzed storytelling videos that the students produced as learning objects. These videos revealed a picture of the…. We reviewed 18 video prompting studies that were conducted with persons with developmental disabilities. Results across the studies indicate that video prompting is a viable method for improving various domestic, vocational, and independent living skills.

In addition, video prompting strategies facilitated maintenance and generalization of learned…. A retrospective study of the performance of video laryngoscopy in an obstetric unit. We evaluated the performance of tracheal intubation using video laryngoscopy in an obstetric unit. We analyzed airway management details during a 3-year period, and observed intubations.

All cases were managed with direct or video laryngoscopy. The failed direct laryngoscopy was rescued with video laryngoscopy. The patients managed with video laryngoscopy frequently required urgent or emergency surgery and had predictors of difficult direct laryngoscopy in 16 of 18 cases. Video laryngoscopy may be a useful adjunct for obstetric airway management, and its role in this difficult airway scenario should be further studied.

Video -game epilepsy: a European study. With the introduction of Nintendo video -games on a large scale, reports of children having seizures while playing suggested a possible specific, provocative factor. The question arises whether this is a mere coincidence, provoked by fatigue and stress, is related to the reaction to the television screen itself, or depends on the movement and color of the pictures of this specific game.

A European study was performed in four countries and five sites. All patients were selected because of a history of television, video - or computer-game seizures, with a history of sun-light-, discotheque-, or black and white pattern-evoked seizures, or were already known to be sensitive to intermittent photic stimulation. Relevance of the article is caused by need to form the teacher's psychological competences on the basis of life and professional situations.

This article is directed to detection of the main difficulties, which students have in the course of studying psychology and efficiency of use of video cases at classes of psychology. The leading research…. Training value of laparoscopic colorectal videos on the World Wide Web: a pilot study on the educational quality of laparoscopic right hemicolectomy videos.

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